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Introduction to ZBrush 2024

A Complete Guide to Learning ZBrush with Madeleine Scott-Spencer

Description

Whether you’re an absolute beginner or an intermediate ZBrush user, this workshop will guide you through 19 comprehensive hours of demonstration to help you master ZBrush 2024. No previous 3D experience is required to complete this workshop, and you can expect to finish the tutorial with a strong intermediate grasp of ZBrush as a sculpting, modeling, and texturing tool.


Madeleine Scott-Spencer, Head of Department Assets and Art Department at Cinesite, draws from her experiences using ZBrush in film pipelines such as The Hobbit Trilogy, Pacific Rim 2 and The Witcher series to share methods she uses every day in the professional VFX sphere. Topics covered include sculpting, modeling hard-surface props, creating cloth and costume elements, texturing with projections, hand-painting creature skins, posing figures, and rendering using multiple methods in ZBrush.


Many tools and techniques are explored over 46 chapters, providing a comprehensive foundation in the wide array of ZBrush’s multifaceted toolset. The workshop is complemented by many helpful downloadable files to allow you to follow along with the examples at home.


This detailed workshop opens with a quickstart sculpting tutorial where Maddie lays the groundwork for basic navigation and sculpting by blocking a Goblin bust using Dynamesh. Throughout subsequent chapters, she revisits this creature to create a full-body creature sculpt with fine details, including wrinkles and pores.


Throughout the chapters, you’ll examine not only how to sculpt in ZBrush but also how to use the tools to create realistic, nuanced, and compelling anatomical forms. It is always important to Maddie, as a ZBrush teacher of 19 years, to communicate not only the basics of the tools but also how to begin using them to bring your visions to life in the most compelling ways.


Duration: 18h 27m

Format: HD 1920x1080

Madeleine Scott-Spencer

Sculptor

Madeleine Scott-Spencer has used ZBrush extensively for over ten years as a Visual Effects artist as well as an instructor for The Gnomon Workshop. She has worked in visual effects, toys and collectible design as well as the creation of digital maquettes for concept design. Maddie has worked with Weta, Double Negative, Pixologic, Gentle Giant Studios, Activision, Hasbro, and numerous other major studios. She served as a designer at Weta Workshop on the Hobbit trilogy as well as working on design and textures at Weta Digital. She has worked on a variety of films such as The Hobbit Trilogy, Rise of the Planet of the Apes, Life, Wonder Woman, and Valerian. Madeleine has taught classes for Gnomon since 2006 and has produced numerous video tutorials and manuals for the ZBrush community, 3D World Magazine, and others. Madeleine is also the author of the highly-regarded books ZBrush Character Creation: Advanced Digital Sculpting, ZBrush Creature Design, and ZBrush Digital Sculpting: Human Anatomy. She graduated from Savannah College of Art and Design in 2005, studied classical figurative sculpture at the Florence Academy of Art in Italy, and performed cadaver lab studies in support of multiple artist's anatomy projects. She currently resides in London, England.

  • Madeleine makes me want to pick up ZBrush and create some twisted, dark, evil creature because she makes it look like so much bloody fun. It is a rarity in this business to meet someone like Maddie who can communicate how they create their beautiful work in such an eloquent, easy and pleasurable manner. I have heard her teach many times and it always amazes me how masterfully she owns her craft but also her willingness to share her deep knowledge.

    - Neil Huxley
    Director and Diabolical Badass

  • Artists are not often good teachers, and teachers are not often good at art. Madeleine combines both talents; not only is her work flawless, she has the knack for making it understandable. These are everything tutorials should be' informative, concise, creative and fun. I've always admired her work, and i admire the way she makes it approachable to the rest of us.

    - John Howe
    Illustrator

  • I have had the great pleasure of knowing and working with Maddie for a number of years. She is without a dought one of the finest ZBrush experts in the world. She is not only an incredible artist, but she also has the gift of being able to teach her skills to others by means of her numerous lectures tutorials, published books and live presentations.

    - Gino Acevedo
    Head of Textures Dept / Creative Art Director Weta Digital​

  • Madeline has proven time and again to have a mastery over ZBrush, but with any new version of the software comes new challenges and features to learn. Getting past not only the technical understanding of new buttons, features and workflow there is also a deep need for knowledge of the artistic side that can be overwhelming for most. Luckily for students and professionals alike Maddie not only has the skill to weave together the two schools of thought and craft awesome designs, sculptures and workable models for production, but the ability to pass that knowledge on to the student.

    - Ian Joyner
    Legacy EFfects